Download ck2plus mod
Releases Tags. This commit was created on GitHub. Changelog and Checksum to come later. Assets 2 Source code zip Source code tar. Hey, I'm trying to use the linked version of the 'old' release, but it keeps crashing on startup.
I don't have any other mods activated, and my game version is 3. Any ideas? I've been playing around with the new version which has been completely deleted , but with so many features still not there I'm looking to go back to the original. I have tested this on 3. I suspect the culprit is the new game rules, whereas default Plus game rules are just default, in 4. I am unable to confirm this however. Shvondermyx Private 55 Badges.
Apr 18, 14 0. Maybe problem is different, not game rules. Btw, i think new "building system" two buildings collect taxes, other mainly provide more troops should be better balanced. Sometimes lack of funds is making game unplayable, even if you are an emperor. Looks strange. Shvondermyx said:.
SerpentSermon Sergeant 48 Badges. Jun 29, 51 Skip to content. Star Repository for the CK2Plus mod 22 stars 7 forks. Branches Tags. Could not load branches. Could not load tags. Latest commit. Whizzer Fixed very few marriage candidates appearing. Fixed very few marriage candidates appearing.
Greek culture will split unless it's realms are ruled by a Greek empire. This split will affect Pontic Greeks and Sicilian Greeks. Kindom of Valencia formable by characters of Catalan culture. Kingdom of Macedon, formable by Greek, Bulgarian or Albanian cultures. Titular Duchy of Schleswig-Holstein. Formable empires for new Italian cultures. After one day event will appear which can grant Aztec Empire and event troops to player. In Imperial administration all feudal rulers in the realm will be switched to Imperial Government.
Decision to make title inheritable is removed. Instead, every ruler who is not de jure vassal to top liege will automatically inherit. This also means that that Imperial government is only available to non-titular empires.
There are a few exceptions to this rule. If title revokation law is active, ruler can refuse inhertaince to slow, imbecile inbred or incapable characteres. Finally, ruler can refuse inheritance to characters who are known to have comitted a crime. Sahidic Coptic culture can now appear also for Kemetic pagans.
Become Nomad decision is now available to player if they're Altaic, Magyar, or a tribal next to a nomad realm. Seduction targets are no longer eligible for another seduction after "Vene, Vidi, Vici" choice.
This effect lasts 90 days for player, and days for AI. Removed unused inaccurate Roman Dynasty names, replaced with similar Roman gentes family names. Lord Spiritual will only ask to burn heretic if liege is also zealous. Yugoslavia is now an empire level title. Copts able to create Egypt. Imperial rulers are less likely to try to revoke titles after succession. Excommunicated characters are more likely to accept conversion. Changed localization of people from Faereyar to "Faroese".
Troop count is halved and extra troops require higher martial. Demanding tribute from landed prisoners will force them to accept.
After this, they will go free. Prosperity events won't fire anymore if province owner doesn't have enough money.
Sainthood should no longer happan for people with inappropriate nicknames. Four Plus faction moods are now shown in the faction description.
Troops hired by adventurers will disband on peace. Character ID visible in the tooltip. French Empire creation requirement changed to require any other kingdom title, along with full control over France, and either Aquitaine or Lotharingia. British Empire creation requirement changed to require any other kingdom title, along with full control over England and Scotland.
They just keep going Reduced conversion rate in India two times. Fitting child focus traits are now colorblind friendly. The "good" traits are now blue with little 'spurs' sticking out of them. Added Finnish names more accurate for CK2 time period. Hedge Knights events made less annoying. Refusing them access will stop event from repeating.
Marshal arresting Hedge Knight event can happen only once. Bogomilist Dukes and Kings less likely to switch to theocracy. Emperor will never switch. Irish, Cumbrian, Welsh, Breton, Cornish, Scots, and Scottish given more unique and accurate cultural names for holdings. Improved AR with "Specific" game rule. County culture is taken into account, e. Sicily needs to be Greek or Latin not Norman to become Hellenic. Duel Engine changes: Now accounts better for various symptoms and diseases introduced in Reaper's Due.
Celtic characters in battlefield duels are now more eager to collect the heads of opponents they judge worthy. Chess with death event chain will only trigger for characters older than De Jure Requirement rule is not applied to empires if Vanilla Empires rule is off.
Demon Children can no longer trigger the Sunset Invasion before it could otherwise have happened, as determined by game rules. Increased the rate that the statecraft job action affects threat decay. Mazdaki no longer have PC marriage. Mazdaki get reincarnation mechanics. Frankish rulers and provinces will convert more slowly to French. Most likely conversion time is middle of 9th century. Ruler who creates Carolingian Empire will get Aachen unless player owns Aachen. AI will then have their capital automatically set to Aachen.
Improved flag of Grand Duchy of Tuscany. Second empire destruction event will now offer to player an opportunity to give second imperial title to a vassal if both imperial titles are non-titular. Player can normaly give away the normal way, or give the title using the "Grant Imperial Title" decision. This special decision will make the second empire a tributary to player. Toned down Gallawa melting pot event speed. Will only spread easily to Pictish, Breton, Cumbrian or Cornish culture. When using Ancient Religions mercenary companies should now also convert to their culturally appropriate religion.
Successful liberation revolts should no longer usurp baronies from realms that hold territory in the target de jure kingdom but were not the target of the revolt. Zoroastrian and Celtic CoAs not rendering properly on Linux.
Notification event missing for Invite Chancellor etc. Mongol invasion not triggering. Dead holder of Huntingdon in CM start. Demanding tribute from someone already at war. Courtiers going out of seclusion during an epidemic. Seduction game rule not applied for non-focus characters. More conflicting conditions in pillage settlement decisions. And going Losing kingdom title without de jure land now obeys De Jure Requirement rule.
Missing death reasons for Court Anarchy and Weak trait. Disabled low MA events in India which cause provinces and rulers to convert to religion with higher MA. Chalcedonian Pope and Patriarch Supreme losing titles if they become non-titular. Longevity trait doesn't cause error. Characters not being given Holy Grail if supernatural events rule set to "Unrestricted". Druze characters being berated for not going on Hajj.
Early Karlings being French. Some custom regions lacking localisations. Can no longer hold a Sky Burial while not an adult. Characters changed to their correct Anglic English and Scots and Celtic cultures. Characters switching to main religion under AR Specific rule.
Wrong society identifier used for the satanists. Merge fault in birth events file. Adjacencies not rendering properly for Taghaza. Potentialy wrong scope in imperial decadence inheritance maintenance event. Downgrade of the trait 'Depressed' to 'Stressed' counter to the narrative in the event. Restore Zoroastrian Highpriesthood decision giving the title to non-Zoroastrians.
Vassals nomads not being able to pillage holdings they own. Hermetic gathering giving money instead of taking. Some HRE rulers being republic government type. Prisoners using WoL decisions. Some characters getting stuck "nowhere". Thanks to Zaltys Bussiness expedition gift "A dozen horses" costing less that other gifts. Leon not copying Asturia's de Jure liege when the decision is enacted Beauty contests should no longer pick winners with various new unattractive traits.
Case of adventurer using province 0 as home. Despot title grantable to family members even if current purpleborn heir is not an adult. Oxford and Lancaster not part of their roman province region. Unable to create Trollcrafters or Cold Ones cults. Courtiers not captured during siege.
Some melting pot cultures spreading quicker at later dates for no real reason. Character conversion to secret religion not working. They don't do anything in plus anyway. AI will start tribute demand event with a pulsed event. Maintenance events redistributed between three always existing religious heads. Some maintenance decisions turned to pulsed events. Filtering pre-triggers checked first where applicable. Removed most triggered modifiers. Most time consuming MTTH events turned into pulsed events.
CTD on nomad succession event. Meissen-Lausitz river crossing. Patronyms for Roman cultured characters. Reformed Celtic Paganism formerly Tuatha has been renamed Gentlidecht to reflect the earliest recorded name for Celtic pagans and avoid confusion with the holding also called Tuatha. Epic hunt happening more than once. Miaphysite holy order leaders not getting random traits on creation.
Seduction event chain failing for non-focus seduction. Disinhertance decision. Fixed GoPagan conversion decisions for germanic cultures added in Plus.
Enabled parent-child seduction for characters who are syphilitic and, lunatic or possessed. Reformed Celtic Pagans no longer lose prestige while not at war. Egyptian and Celtic pagan priests have been given their proper titles so events will no longer list them as blank spaces. Monetary Incentives for culture conversion event will no longer trigger if Culture Conversion law is set to None. Zoroastrian and Messallian parent-child seduction.
Enforcing Ephesus should now turn Nestorian branch religion into a heresy. Corfu once-again is part of the Mediterranean Trade route. Tributary event chain being broken if attacker is already at war.
Culture Conversion law is now applied to saves started before 4. Provinces with savanna terrain get proper prosperity values. The target will respond either by accepting becoming a tributary, rejecting, or offering a deal. If they reject, the attacker can then declare Tributary War, or back out of the whole deal and lose prestige. If attacker is offered a deal bribe , they can accept the money or, again, go to war.
In addition to that, using the tributary action will block tributary decision for a year, or five years in case war was won, or ten years if player chooses the backing out option. Roman province of Pannonia-Dacia Trigger Schism start decision is now a game rule.
Empire Creation game rule which regulates how many kingdom titles are required to form an empire. Options are Two and Three. Culture Conversion Law - This law controls the speed and behaviour of culture conversion. It is available to independent feudal kings and emperors. This law does not affect melting pot events.
Change Province Culture ambition is not available if this law is enacted, and chance of an uprising is reduced 10 times. Passive - Default conversion settings. Active - Culture conversion is hapening at twice the rate. Chance of an uprising is increased two times. Provinces with "wrong" culture will not prosper. Medium or higher CA is required for this law. Italy only for RE. Macedonia, Thrace and Asia for both. Shut The Gate decision only available if there is a disease in demesne counties or in neigbouring counties.
Croatian priests more likely to follow Latin rites. Spy On action available to characters with the Schemer trait. Free from Captivity action available to characters with the Schemer trait.
Duel action available to characters with the Duelist trait. Invite to Carousing action available to characters with Hedonist or Socialiazer traits. Aztec Emperor will get prestige on creation. He requires for the invasion CB, so this should make him invade sooner. All empires now require a number of kingdom titles set in Empire Creation rule. Unreformed Pagans can declare holy war if they control at least 3 holy sites.
Bogomilist faith staying Chalcedonian heresy after schism. Localisation for various pagan deity followers, they now use unreformed religion name. South slavic culture group missing one retinue type. Various Validator detected issues, including missing events, letter frame pictures, and a few scope fixes.
Mongol Invasion happening only for "Delayed Random" rule. Lowborn bastards getting legitimized and getting a dynasty other than "None" Adventurers asking for support more than once. Emperors losing imperial government due to inheriting feudal title only partial fix, still under investigation. Chalcedonian pope ending up with gavelkind succession.
Pagan religious head titles being blocked if Start Reformed rule is used. Another case of death by snu-snu for an immortal. HRE Grand Duchies becoming de jure independent immediately after switching to kingdom variant. Peresechen being Russian before Russian melting pot event. Nomads can again destroy pillaged settlements. Nomads who are vassals can also use pillage decision. Byzantine coronation event text not fitting window size for weak basileus only.
Duchy of Armenia can no longer be used as base for a custom titular kingdom since normal kingdom title already exists. Wrong scopes in many events. Sender shown in maintenance on-action events. Tyranny is again represented with traits, not opinion modifiers. WoL business focus events slightly tweaked. Build events require a certain starting fund, but might cost a little bit more. Potential income is also slightly higher. You are now given the option to reveal the map as it was displayed in CK2.
Most notable this was an issue for nations with a capital not within Europe, as those with a capital outside of it can end up with owned provinces surrounded by 'terra incognita' for the first few decades of a converted game.
Aztec religion head, once appointed can call for a great holy war. After that Aztecs will lose Invasion CB. In later game starts after some rulers of certain cultures and high enough legalism will switch from gavelkind to primogeniture, or from elective gavelkind to elective.
Spouse will be prevented from recommending councillors for 7 years if rejected. Only foreign kings and emperors, and domestic powerful vassals will RSVP for coronation. AI rulers will be more likely to switch to primogeniture or seniority as their legalism tech level rises. Adopt Feudalism decision is now also available if ruler has Medium Tribal Organisation, and legalism, majesty and noble customs atleast at level 3. Hellenic heresies will no longer trigger ERE auto-destruct event.
ALL cultures now have castle cultural buildings. Indolent child bribe event chain won't fire if child doesn't have any money. Female councillor event chain won't fire if ruler has lifetime appointment law. NWO event setup allowing patrician player to cause game over. Please, RATE up if you like the work i am doing. Created by CactusMan. Have you ever played a game of CK2 and said to yourself, I'm too old for this.
My son would do a better job at being king. Well with this mod you can retire from your monarch duties and let your son have your job before he turns old himself Requiremen You can select your official mistress that will automatically became your lover. To ensure you will get eno A Sensible New Family. Created by Olympia. I have retired from modding for CK2.
If there is anyone who would like to make their own, updated version of this mod using my code as base, you have my permission to do so. Make sure to send me a link so that I can post the link here in the description fo
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