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In my view, one of the more fascinating things happening in the Middarmark involves the monarchs and other individuals with political power attempting to displace the existing order with a feudal one. Click the option that saves the PDF locally. Try to include as direct a link as possible. Starting at. Fiasco Rpg Pdf 4shared After all the dice are exhausted—each player having had four scenes—everyone rolls the dice they have collected, just like when determining who chooses the Tilt element, and consults the Aftermath table to determine whether their characters has a positive or negative outcome, is dead, or is 'worse than dead'.

I've written about printing out RPG PDFs a couple of times before, so instead of just making a third post for this latest project, I'm pulling them all together into a single uber-post. When you submit our work, you can be confident that it is ready to hand in to your teacher or professor. We welcome any contributions! FEAR RPG was born out of frustration with these types of roleplaying games, and has been designed from scratch to be realistic yet flexible.

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Travel to exotic new worlds, see strange new life forms, and kill them before they kill you! For apparel, stickers, stamps, etc. Here still be creatures, free to use but not to publish in any non-commercial campaign or setting of your choice. NCIn this type of game, nothing is taboo. Sex scenes are described in depth and characters commonly encounter sexual content.

Creatures and characters that use sex as their primary motivation or tactic are CUllon, XXX-Sex is thesubject of this campaign. Adventurers spend as much time or more having sex with the people and monsters they encounter as they do battling them. Sexual scenes are described in detail and characters who are chaste find themselves at a serious disadvantage or at least seriously frustrated while their , companions rut in hedonistic abandon around them, around when dealing with sex should be allowed and encouraged.

Keeping everyone relaxed only enhances the gaming experience and no one feels good when they are told that laughing is not appropriate. On the other hand, if the point of introducing sex into your game is to explore the realm of eroticism, then excessive humor can seem out of place. If a player disrupts an erotic scene with inappropriate humor, remind him about the tone of the game.

If he persists, then perhaps the campaign is not for him and he should wait it out until another, non-sexual game begins. So remember, the whole point of gaming is to have fun As most fantasy roleplaying games deal with moral and ethical dilemmas, the topic of consent and sex may come up.

The Book of Erotic Fantasy only deals with consensual sex, in which both partners or all partners agree to the sexual act. Just as in real life, no means no. During the course of a ga,me, characters will try to seduce, woo, cajole, or even force themselves on NPCs.

If the other character agrees to the act, it is considered consensual, and thus acceptable although there could still be. If a character says no, and acts accordingly, then it is nconsensual. This sort of behavior is almost always relegated to the actions of evil NPCs, and you, the DM, should be extremely wary about allowing it into your game.

The Book of Erotic Fantasy does not condone non-consensual sex in any manner. Sexual Orientation What is itwHll you and barmaids? Sexual orientation is one of the most commonly overlooked aspects of many campaigns. This is to be expected, however, as the vast majority of people, both in real life and within a campaign, are heterosexuaL Sexual congress between a male and female is normal, routine, and expected, both socially and biologically.

However, as in the real world, there are alternate expressions of sexual preference that exist in a fantasy setting. Homosexuality is the physical, psychological, or sexual attraction between members of the same gender. A bisexual person has sexual attraction to both genders.

Regardless of species or society, a percentage of the 'populace is gay, lesbian, or bisexual, although how it is expressed depends on the social mores, legal issues, and openness of that society.. So, what does it mean to have a character who is gay, bi, or a lesbian? For the most part, nothing. Sexual orientation has no impact whatsoever on a character's ability scores, fighting prowess, spellcasting, class abilities with the exception of prestige classes that might require a character to be one sexual preference or another , or other mechanics of the garne.

A gay character lives, eats, and breathes like anyone else and can be kind, just, cruel, selfish, loving, haughty, or amusing TIns is understandable, as the characters are not only companions, but also spend all their time together, light unspeakable danger, and otherwise stick together through thick and thin. However, this sort of behavior can have some serious consequences in your game.

Characters may get married and have children, or they could fall prey to jealousy, envy, and other dark emotions. On the plus side, allowing love between player characters provides a wealth of adventure hooks and motivations. In an ideal situation, the characters look out for each other and do their best to keep each other safe. The lovers can become a true team, complementing each other IS strengths and weaknesses more so than mere comrades.

However, just as with any relationship, love has its problems. Players may spend mote time having their characters bicker over issues of the relationship or spend more time worrying about their love than the adventure.

In extreme cases, play can get bogged down or sidetracked by the character's problems. Players may spend more time worried about their relationships or getting one another in bed, than focusing onl:he adventure, character may experience are strictly on a social level. In a society where such lifestyles are accepted, a homosexual has the same legal and social rights as any other person, including the right to legally binding unions.

In other places, homosexuality is a crime or at least socially distasteful, with punishment ranging from social snubbing to imprisorunent, and even death. Some societies may even embrace homosexuality and bisexuality, weaving these expressions of sexuality into their culture to such a degree that no one notices.

For example, a large patriarchal society may mandate that young men be sponsored and II tutored II by older, established men. Alternatively, an Amazonian style matriarchy may exist where women play the dominant role in society and lesbian relationships are the norm, with men used only for procreation. In many games, there are already prebuilt prejudices, mostly along racial lines. Dwarves, for example, are classically depicted as being the enemies, or at least antagonistic, toward elves.

How would a gay dwarf fit into his own society? Would he be shunned, tolerated, or revered as someone special? It should be noted that having a sexual preference outside the societal norm is not the same as promiscuity. A homosexual character can be chaste, moralistic, prudish, intolerant, or rampant with his or her sexuality, just as a heterosexual person can be.

Also, remember that yOill' fantasy world is not the same as our own. By avoiding or embracing the stereotypes of gays and lesbians as they are seen in the real world, you and your players can create something unique and interesting. Every person has sexual likes and dislikes, but some push the envelope for what may be considered normal. Fetishes and kinks might be nothing more than a sexual preference for an item that is outside the societal norm. A kink is simply something out of the ordinary thai a charade!

Not every sexual act requires the kink, but he definitely enjoys it when it happens. Kinks have no effect on a character's sexual performance. Someone with a fetish requires the act, item, or situation to achieve sexual enjoyment, For example, a character with a fetish for elves gets no particular enjoyment or even arousal with any other race. In a fantasy world, fetishes and kinks can be astoundingly broad-exotic creatures or sex mixed with magic.

Mru1Y fetishes revolve around materials, such as the look and feel of leather, rubber, 01' metal. In a fantasy world, more unusual substances may turn someone on, such as the pulsing magical feel of mithral, or the cold hardness of scales. Other fetishes involve clothing, such as the macho image of uniforms or armor, or the sensuous nature of female clothing.

In a world where fantasy is the norm, sexual desires may run into the fantastic as well. Prostitution: Sacred and Profane Hey there. Looking for a good time? The oldest profession is thoroughly enmeshed in the visceral, physical world of fantasy roleplaying. In all but the smallest of communities, those who give sexual favors in exchange for money or other compensation exist. For adventurers with an itch that they can't scratch, going to prostitutes for sex may be a routine part of a game.

Prostitution has the main advantage of providing sexual relief for those willing to pay for it. A character with no desire for emotional ties may get his entire sexual appetite filled from prostitutes alone. However, in many societies, particularly lawful communities, prostitution is illegal and considered morally reprehensible.

Someone caught with a prostitute or even pandering one , may be fined, publicly humiliated, or jailed. In these places, bordellos are secret or semisecret affairs that are commonly found in the seediest portions of town. Regardless of whether prostitution is legal, sexually transmitted diseases are common with prostitutes, which is a prime motivator for lawmakers to make prostitution illegal. A randy adventurer should strive to protect himself to avoid catching something from one night of passion.

Porltof1paphg Have you ever seen the orgtJ frescoes on the temple of Karan Zar? Breathtaking, if I might say so myself Pornography, the depiction of men and women engaged in sexual acts, may not seem a natural part of a game.

After ail, pornography is a visual or written medium that may be difficult to portray during the course of a typical gaming session. Still, people have been creating pornography as soon as they were able to draw, although they probably didn't consider it as such.

Various societies have dramatically different attitudes towards what is considered pornography, just as they do art. For some, depicting melt and women in the throes of passion is not only considered beautiful, but also sacred and divine-the portrayal of basic urges and desires..

In other places, especiaily those with a nudity taboo, the idea of looking at pictures, carvings, and the like of sexual acts can be considered both immoral and abhorrent.

In general, a society's attitude towards pornography is similar to how they view sexuality. If a society is open with their sexuality, then images of such are considered both. Repressed cultures or those with a strict moral code about sex have tough laws with those that create, display, or possess pornographic images. Of course, what one person may consider perfectly acceptable, another may find repulsive. Introducing pornography in a game can be a precursor to a sexual campaign.

For example! The lichen encrusted walls are etched with erotic imagery from a culture long forgotten. Was the building a temple to sexually positive gods? Was it a brothel? Perhaps the images themselves reveal secrets of sexual techniques hitherto unknown in the adventurer's society.

And finally, are the characters intrigued or repulsed by the images? Either way, it's a good way to gauge how your players and their characters may react to further sexual situations within your campaign. Within the character's home society, pornography can be found anywhere, as long as they know where to look. In sexually open places, there could be pornographers hawking their wares on the streets, enticing passersby with arousing books full of graphic sex. Within conservative societies, a character wishing to find pornography may have to go to the same places where other illegal items are found-the seediest and most dangerous places in the city.

Each race has their own attitudes about pornography. Although, it's easy to fall into stereotypes, it doesn't take much to believe that dwarves may reject most public displays of pornography, while elves would blend the lines between sex and art so that the two would be indistinguishable. Gnomes are noted for creating pornography that is both extremely humorous and arousing in the same image.

Among the monstrous humanoids, pornography is probably absent, at least as humans perceive it. In fantasy roleplaying, where magic is both common and powerful, pornography can go far beyond the two-dimensional. There could be an entire cottage industry for spellcasters that fulfill the fantasies of their clients through magic. Just as video captures the image of a person, pornographic illusionists could exist who are on the hunt for sexually alluring "subjects" on which to base their work.

Spellbooks themselves may be erotic in nature, complete with lifelike images of sex intermingled with the arcane writing. Those who find such work distasteful may even overlook the fact that power lies between the pictures that they refuse to gaze upon.

In short, where there is sex, pornography is SUIe to be right behind. However, in a gan1. Often considered one of the most noble and highly regarded elements of a society, committing to a marriage or legal union is an important part of any person's life. Through marriage, the bonds of society are strengthened. Through children, a common result of marriage, family lineages are kept strong. However, the life of an adventurer is often ill suited to marriage, considering the dangerous tasks that such a person undertakes.

By taking to the road in search of wealth, excitement, or promotion of a cause or deed, adventurers rarely spend that much time at home, fostering a family life. Still, forming a union with another person or multiple people and having children can be just as fulfilling, frustrating, and interesting as any normal adventure.

A married character has a partner or partners she can rely on, as someone who provides emotional, social, and financial support. Married people live longer lives in our world, have better finances, and are less suspect in social situations-this may also apply in a fantasy setting. Married men and women show lowers signs of stress and have better immune systems.. In addition, they have someone who can take care of them in their old age, increasing their sense of security.

If both members of a married couple are adventurers, each has all ally who watches out for the other. Through their love, great and epic adventures await. In a game that involves sexual aspects, the topics of commitmerrt and infidelity come up, causing both joy and woe for the person involved.

Commitments and fidelity are culturally defined. A wide variety of norms are possible. Some define them narrowly, some broadly. Fidelity for some is partnership with one or a few people with whom one has sacred vows prohibiting sexual sharing outside the relationship. Others have broader commitments that prohibit sexual selectiveness. Example 1: In one country, it may be that you must only have one partner. Infidelity in a society with such norms can result in many negative consequences-ernotion.

A character who makes a vow to be true to his partner particularly a worshiper of Kaladis , may find his powers waning and doors shut in his face after his sexual liaison with another partner. In most societies, having sex outside one's muon may result in grounds for divorce or even legal punishment.

Example 2: In a very different society, the emphasis may be on procreation and the expansion of population. Here, you must create a child for the good of the community, Celibacy or having only one partner goes against society.

Until the person has contributed an offspring to the community, he or she may have to take multiple partners and endeavor to become a parent. The life of an adventurer often takes them far from home, away from the familiar comforts and often sexual gratification from their chosen mate.

Temptation lies around every corner, III the form of prostitutes, seductive creatures, or even grateful townsfolk willing to show their appreciation In the game, alignment is a good indication as to how a character deals with the issue of infidelity. Lawful characters are the least likely to stray from a committed relationship, while chaotic characters are inclined. A good character feels guilt and regret about his behavior, while an evil character may go out of his way to have sex with as many people as he can.

However, a character's alignment is not the only indication of how a character deals with issues of fidelity. A chaotic evil character may actually be a devoted if violent and scary wife, who wouldn't think to bed down with someone other than her mate. In contrast, a lawful good character may be righteous in all endeavors, but possess a wandering eye.

I think we need to talk At its core, sex is about procreation.. The act of sex is done to ensure the survival of the species, for without it, there would be no life. In a typical game, sex is absent, and thus, children are rarely heard or seen, unless they are involved in the plot in some way. CIA barbarian horde has captured all the children of the village and plans to sell them into slavery. In the pseudomedieval world of fantasy roleplaying, siring children is an important aspect of any person's existence.

For commoners and other peasant folk, having children often many ensures that there are enough hands to help raise the crops, work the fields, mill the wheat, cobble the shoes, or a thousand other tasks that require the hands-on approach. For nobles, children means continuation of the bloodline, along with the rights, titles, lTlOney, and power that go along with it.

In most societies, producing an heir is of the utmost importance, so that the family, along with titles, status, and positions of power, may be maintained. So how do adventurers handle pregnancy? If it is planned, it should be a joyous event, with the proud parents putting time, money, and energy toward the welfare of the child.

If it's unplanned and occurs outside marriage, the couple must deal with the. Who will be responsible for the child's welfare? Will the child be accepted into the family or be considered a bastard?

As she comes to term, however, a female adventurer might find herself less inclined to head into dangerous situations, as her body and natural instincts curtail such ambitions. Conversely, the adventurers may have a greater passion and will to adventure, so to provide for their offspring's future.

In a world filled with magic, unusual births may OCClU. The child might be born in nine weeks rather then nine months and grow to adolescence in the blink of an eye. One of the parents may be a dragon, a celestial, a devil, or some other exotic beast, with the resulting child being a half-breed with unusual powers.

In such cases, the parents must not only contend with a squalling newborn, but one that spontaneously breathes fire! In all cases, you should talk to your players ahead of time about the chance of pregnancy and everything it entails.

No player should be forced to deal with these consequences if they object and you should be sensitive to the will of your players. Balancing out the benefits of sex are many pitfalls.

Disease, unwanted pregnancy, emotional heartbreak, and jealousy go handin-hand with the act of physical love. One of the unfortunate side effects of sexual contact is the spread of sexually transmitred diseases.

In the real world, STDs account for some of the most devastating losses among communities.. In the gritty, dirty world of most fantasy settings, diseases some more horrible than can be imagined run rampant, By adding a sexual component to your game, you may also bring along the specter of sexually transmitted diseases. For more information all. All manner ofemotions go along with sex, from passion and lust to jealousy and hatred. A casual fling may result in obsession by the other person,.

Lawful societies also have strict codes about sexual behavior, and a randy character may find himself behind bars if he lets his lams do his thinking for him. L "1 sald no. Such characters in adventures that include sex, however, may miss out on everything from enticing social encounters to powerful magic that stems from sex.

They might find themselves on the fringe of the otherwise sexually active group, which considers him prudish or uptight. A chaste character in a sexual game may also find himself in awkward cultural dilemmas.

For example, Batiri, a proud and virtuous paladin has chosen to lead a life of chastity. As a sign of hospitality and appreci- ation for her assistance in repelling a horde of goblins, the Grand Vizier offers her one of his concubines for the night.

Although she politely refuses, the lord is furious at such a breach of social etiquette. Or, Batiri accepts the request, but lets it be known in the morning that the sexual encounter was not to her liking. To save face, the Grand Vizier proudly states that he will have the concubine put to death for her lack.

Now Batiri must deal with the knowledge that-the life of an innocent has been put in jeopardy because of her] However, being chaste in a game with rampant sexuality has its own advantages and makes for a wonderful and intriguing roleplaying experience. By not having sex, the character avoids the problems inherent with sex-disease, pregnancy, and unwanted liaisons.

They also stand a better chance of avoiding the predations of particularly seductive NPCs and creatures such as succubi. Some things are just not done. Despite the diversity of sexuality that exists, some activities are nearly universally banned.

Conunon taboos exist across cultures and species. Depending upon various cultural influences including religion, aligrunent, species, education, geography, and politics, a people often adopt specific norms. They decide what is and what is not acceptable sexual behavior. The more rigid, suppressive! Often, these serve merely to set the members of one society apart and different from a rival society. The repression sometimes takes the form of law, making these aspects of sexuality illegaL Other times, it manifests though social prejudice.

In addition to the activity being societally prohibited, open discussion, tolerance, or even the mere mention of the taboo topic can be socially stigmatizing.. Common taboos include the following. Some use the onset of a girlls menses 01' another biological change as the indicator.

A few choose an arbitrary date by which they indicate adulthood. Often a ritual or ceremony marks the transition from childhood to maturity. Depending upon the culture and its attitudes toward the individual, some passages are determined by the actions of the soon-to-be ad ul t and others are determined or done by society.

In almost al1 cultures, the child welcomes the transition to adulthood. Common rites of passage for both males and females include the following.

At the core of the. Many societies use marriage and marriagelike ties to clarify property rights, simplify inheritances, delineate parentage, transfer titles and lineage rights from parent to child, and establish clear succession among royals or rulers. Common marriage or committed union customs include the following.

Even two communities that both worship Kaladis, the deity of marriage and commitment, may interpret the deity's holy tenants very differently. One place may hold that Kaladis created commitment and marriage as a means of joining of two individuals of opposite gender for a life-long commitment that does not permit sex outside marriage.

Another place may have as its norm that Kaladis created commitment and if one person gives his or her word, that word must be followed. In this society, marriage may last only until the next new moon and only forbids extramarital sex if the participants specify a vow to that effect. Regardless, each culture, even within the same race, may have wilclly clifferent rules as to what is considered a union. Common lengths of bond include the following..

The dissolution of a marriage can be either simple or complex. In a society where the rules for marriage dearly defined, dissolution has little extraneous fallout, although there can still be bruised emotions, concerns about children, and the like. In the pseudomedieval setting of fantasy roleplaying, the consequences of separation have far more reaching possibilities than in real life.

Commoners that are tied to a particular lord or plot of land may find themselves completely cut off from their livelihood, their extended family, and any rights that they might have.

In more cosmopolitan or liberal societies, marriage itself may be a casual affair, resulting in equally casual dissolutions. However, many cultures may have rules that dictate that only one or the other divorcee receives any form of compensation.

For example, in a highly patriarchal society, males may have the right not only to divorce their wife, but also retain all possessions and children. There's nothing stopping you from coming up with unique,. For example, it could be law that if dissolution occurs, all their property, assets, and even children are spread out among the rest of the village.

Alignment influences other aspects of sexuality such as the approach taken toward monogamy or promiscuity. The entries below are general philosophical guidelines only. He earnestly endeavors to be honest and respectful with any potential partner. Some choose to be celibate or chaste. Others wait for sex until a permanent relationship, such as a marriage, is formalized.

A lawful good alignment does not prohibit sex outside marriage. It just means that the character must clearly communicate What he is offering and what he expects from his partner. Are they beginning an ongoing relationship with commitments excluding other partners? What happens if a partner conceives?

Even paladins can have robust, varied sex lives, but they need to corne to clear terms with their lovers in advance. The bard's dulcet tones slowly faded and were replaced by the inn patrons' applause and cheers. Cries of "Cheoell" and "Encore! Coins clinked into her cap as her audience showed their appreciation.. The paladin Valeria slapped her leather-clad thigh in approval.

The bard winked at her and came over to her table. The tall, blonde warrior rose at the petite brunette's approach: The bard sat down, geeturingforthe paladin to do the same. An hour or so later, the two women were still sitting together, talking, heads bent close together to hear each other over the noise.

Their knees touched under the table. Valeria sighed, and leaned back; not wanting the moment to end, but needing to know if it was right for it to continue. You've been flirting with me all evening, and I'ue quite enjoyed it I need to let you know that I'm only in this toum for tonight" "I leave with my crew at dawn.

We can only have each other tonight. Smite Evil Su : Four times per day, this paladin may attempt to smite evil with one normal melee attack. Smiting a creature that is not evil has no effect but that use of the ability counts against the paladin's total for that day.

Turn Undead 5u : As a 12th-level cleric. Aura: of Courage 5u : This paladin is immune to fear, magical or otherwise. Detect Evil Sp : This paladin can detect evil at will as the spell. Skills and Feats: Listen throws. This modifier is already figured into the statistics given above. Divine Health Ex : This paladin is immune to all diseases, including magical diseases such as mummy rot and lycanthropy.

Empathic Link Su]: This paladin can communicate telepathically with her mount at a distance of up to 1 mile. The paladin has the Can see twice as far as a same connection to all.

Or go to the threads on Paizo's forum or Wizards of the Coast to discuss it. This project is more than just free. These sheets are everybody's to change and use. Anybody can take the building blocks and use them to create new versions or whole new works of their own based on this design. It means everything that makes this project work has been published.

All the artwork, script files, source code and other stuff are available for you to download. It means that all this stuff has been released under a license that lets you change them and use them in new ways provided you stick to a few simple rules. And it means that this project can continue even if the original creator me loses interest and takes it away, as long as a copy survives somewhere. If you make useful changes, I encourage you to give them back to the community. Send me a message with your contact details, and if I like your work I'll incorporate it into the project.

Even if I don't, you can still publish it on Paizo's forums or the web for others to see. Don't do that. Or launch straight into it by downloading the files from the open source repository here some technical knowledge may be required :.

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